Last updated 5 September 2026
Cookies and browser storage
The game currently uses localStorage and sessionStorage on your browser. The game code does not currently set advertising or analytics cookies.
Essential and optional storage
Essential storage keeps an active game working, prevents a page refresh from restarting the clock, and enforces one free Five-Minute Run per browser-local calendar day. The daily-limit markers are compared with the local calendar date reported by your browser or device, so the free run and Daily Challenge refresh when that device enters a new local day at midnight. It also remembers whether you chose that run through the Daily Challenge so the same daily attempt cannot be restarted. It cannot be switched off while using the service.
Optional storage saves your longer-term progress only after you choose “Allow saved progress”. If you choose “Play without saving”, only essential storage remains in use and optional scores, gameplay history, progress and preferences are not kept after the session.
What is stored
localStorage can remain after the browser closes. sessionStorage is temporary and normally lasts only for the current browser tab or window session. The table lists every item currently written by the game.
| Stored item | Type | Purpose | Approximate lifetime |
|---|---|---|---|
five-minute-arcade.privacy-choicelocalStorage | Essential | Remembers whether this browser may save optional progress, so the choice is respected on later visits. | Until you change the choice or clear this Site’s browser data. |
five-minute-arcade.free-pass-datelocalStorage | Essential | Stores the local calendar date on which the free Five-Minute Run was used, enforcing one free run per browser each day. | Until a later free run replaces the date, or you clear this Site’s browser data. |
five-minute-arcade.daily-attempt-datelocalStorage | Essential | Stores the UTC date of the ranked Daily Challenge attempt, enforcing one attempt per browser each day. | Until a later Daily Challenge replaces the date, or you clear this Site’s browser data. |
five-minute-arcade.progress.v1localStorage | Optional | Saves wins, runs, streaks, game counts, Daily Challenge history and the best Run Score on this browser. | Until you choose “Play without saving” or clear this Site’s browser data. |
five-minute-arcade.deadlinesessionStorage | Essential | Keeps the active five-minute deadline accurate if the page is refreshed. | For the active run; otherwise until the browser tab or window session ends. |
five-minute-arcade.lockedsessionStorage | Essential | Remembers that the current run ended, so refreshing does not restart it. | Until a new run starts or the browser tab or window session ends. |
five-minute-arcade.statssessionStorage | Essential | Temporarily keeps the current Run Score, rounds and recap through a page refresh. | For the current run and recap; otherwise until the browser tab or window session ends. |
five-minute-arcade.active-gamesessionStorage | Essential | Restores the game that was open during an active run after a page refresh. | While that game or run is active, or until the browser tab or window session ends. |
five-minute-arcade.session-modesessionStorage | Essential | Distinguishes a Five-Minute Run from a Daily Challenge during the current session. | For the current run; otherwise until the browser tab or window session ends. |
five-minute-arcade.game-seedsessionStorage | Essential | Keeps the current game setup consistent across a page refresh. | For the current run; otherwise until the browser tab or window session ends. |
five-minute-arcade.sound-enabledsessionStorage | Essential | Remembers whether game sound is on for the current browser tab, so a refresh does not unexpectedly change the sound setting. | Until the browser tab or window session ends. |
five-minute-arcade.previous-bestsessionStorage | Optional | Temporarily compares the current score with a saved personal best when saved progress is allowed. | For the current run or until the browser tab or window session ends; it is not stored when progress saving is off. |
Hosting cookies
The hosting or access platform may use cookies that are necessary to provide security, authentication and delivery. Those are controlled by the platform rather than the arcade’s gameplay code.
Advertising is not active
Google AdSense, personalised advertising, Google Analytics, marketing cookies, tracking pixels and browser fingerprinting are not currently added by the game. If AdSense is introduced later, advertising consent will be handled separately through a Google-certified consent management platform where required. This progress-saving choice is not an advertising-consent system.
Change your choice
Select “Privacy settings” in any footer. Choosing “Play without saving” immediately removes the optional progress.v1 record from that browser. The essential date markers and temporary session storage may still be used to keep the service and its limits working.